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Brady Parell
Brady Parell
Director- Characters
San Francisco, United States

Summary

I'm a character and asset director having worked in film, games and VR/AR. Past studios include Microsoft Game Studios, Massive Black, Lucasarts and Industrial Light & Magic at Lucasfilm, Electronic Arts and Apple. I'm currently working for Parallel studios.

Skills

Character ModelingCreature Design

Software proficiency

Maya
Maya
ZBrush
ZBrush