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A recent character I worked on for Parallel Studios- concept by Mobo Boehme. I did 2 different head likenesses.

Costume and hair built in collaboration with our outsource partners. My responsibilities as character director are overall art direction, model and textures for the head, texture and polish for the costume, asset assembly and rig, render and engine integration.

Groom by Roarty Digital.

Renders done in maya/redshift.